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00412_Field_baddy1.baddy anim data.txt
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1997-06-19
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[#walkleft: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1112, #offset: point(0, 0)]], 10: [1: [#cast: 1128]], 10: [1: [#cast: 1129]], 10: [1: [#cast: 1130]], 0: [1: [#finish: point(-20, 0)]]]], #idleleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1126, #offset: point(0, 0)]], 7: [1: [#cast: 1112]], 0: [1: [#finish: point(0, 0)]]]], #turnright: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1112, #offset: point(0, 0)]], 4: [1: [#cast: 1142, #offset: point(70, 0)]], 4: [1: [#cast: 1113, #offset: point(64, 0)]], 0: [1: [#finish: point(64, 0)]]]], #walkright: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1131, #offset: point(0, 0)]], 10: [1: [#cast: 1132]], 10: [1: [#cast: 1133]], 10: [1: [#cast: 1113, #offset: point(20, 0)]], 0: [1: [#finish: point(20, 0)]]]], #idleright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1113, #offset: point(0, 0)]], 7: [1: [#cast: 1127, #offset: point(0, 0)]], 0: [1: [#finish: point(0, 0)]]]], #turnleft: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1113, #offset: point(0, 0)]], 4: [1: [#cast: 1142, #offset: point(6, 0)]], 0: [1: [#finish: point(-64, 0)]]]], #dieleft: [#max: 1, #master: 1, #anim: [12: [1: [#cast: 1134, #offset: point(0, 0)]], 20: [1: [#cast: 1137]], 24: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 4: [1: [#cast: 0]], 4: [1: [#cast: 1138]], 8: [1: [#cast: 0]], 4: [1: [#hit: 0]], 0: [1: [#finish: point(-312, -240)]]]], #dieright: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1135, #offset: point(0, 0)]], 3: [1: [#cast: 1139]], 3: [1: [#cast: 1140]], 9: [1: [#cast: 1141]], 3: [1: [#cast: 0]], 3: [1: [#cast: 1141]], 3: [1: [#cast: 0]], 3: [1: [#cast: 1141]], 3: [1: [#cast: 0]], 3: [1: [#cast: 1141]], 3: [1: [#cast: 0]], 3: [1: [#cast: 1141]], 3: [1: [#hit: 0, #cast: 0]], 0: [1: [#finish: point(-312, -240)]]]], #highattackleft: [#max: 1, #master: 1, #anim: [5: [1: [#cast: 1114, #offset: point(0, 0)]], 5: [1: [#cast: 1115]], 10: [1: [#hit: point(-48, -28), #cast: 1116]], 5: [1: [#cast: 1115]], 5: [1: [#cast: 1114]], 0: [1: [#finish: point(0, 0)]]]], #highattackright: [#max: 1, #master: 1, #anim: [5: [1: [#cast: 1117, #offset: point(0, 0)]], 5: [1: [#cast: 1118]], 15: [1: [#hit: point(40, -27), #cast: 1119]], 5: [1: [#cast: 1118]], 5: [1: [#cast: 1117]], 5: [1: [#cast: 1127]], 0: [1: [#finish: point(0, 0)]]]], #hitleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1112, #offset: point(0, 0)]], 14: [1: [#cast: 1134]], 35: [1: [#cast: 1112]], 0: [1: [#finish: point(0, 0)]]]], #hitright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1113, #offset: point(0, 0)]], 14: [1: [#cast: 1135]], 7: [1: [#cast: 1113]], 0: [1: [#finish: point(0, 0)]]]], #lowattackleft: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1120, #offset: point(0, 0)]], 4: [1: [#cast: 1121]], 12: [1: [#hit: point(-59, 22), #cast: 1122]], 8: [1: [#cast: 1121]], 8: [1: [#cast: 1120]], 0: [1: [#finish: point(0, 0)]]]], #lowattackright: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1123, #offset: point(0, 0)]], 4: [1: [#cast: 1124]], 12: [1: [#hit: point(61, 23), #cast: 1125]], 8: [1: [#cast: 1124]], 8: [1: [#cast: 1123]], 0: [1: [#finish: point(0, 0)]]]]]